Hello.
I'm , a graphics engineer. I work with product teams from their visual requirements, and build native graphics engines around them.
I specialise in and for Apple platforms, and use C++ to target modern APIs on other systems.
Work.
I've worked on graphics systems at Apple, Sports Interactive, and Imagination Technologies, spanning Metal display features, game rendering, Vulkan driver development, performance debugging, and cross-platform engine code.
More recently, as an independent graphics engineer, I've worked on a BGFX-based renderer for mobile, Metal graphics for apps, and the supporting infrastructure around custom visual systems. My work tends to sit where product ideas need practical graphics systems behind them.
Contact.
Iām open to graphics engineering projects, consulting, and collaboration on custom visual systems.
Email me at hello@bantolas.dev, or reach out on LinkedIn.